Stylized Water Shader Godot 4.0
7 June 2023
After looking through several different water shader tutorials I couldn’t find one I was totally satisfied with so I made my own based on all the ones I saw!
After looking through several different water shader tutorials I couldn’t find one I was totally satisfied with so I made my own based on all the ones I saw!
About a year ago, I wanted to try making an FPS game using Godot 3.5. I really liked how the player movement in games like Half-life and Quake felt, so I wanted to recreate it. I spent a lot of time trying to figure it out, but I never really managed to get my head around it. Finally, I tried again, and this time I got something that I’m pretty happy with. It might not be perfect, as I still don’t really know what I’m doing, but I wanted to document what I’ve learned and share it.
Recently, I decided it was time for a redesign, and I’m excited to share the changes I’ve made. First and foremost, I’ve switched over to Jekyll for my blog posts. Jekyll is a static site generator that makes it easy to create and manage a blog, without the need for a CMS or database. This means my blog is now faster, more secure, and easier to maintain.
Photography is a wonderful medium for capturing the beauty and essence of the world around us. I recently started learning the fundamentals of this art form and practicing my skills on a Nikon D5600.
Recently, I joined the 1MB club on GitHub.
As we increasingly rely on technology for various aspects of our lives, social media apps have become a ubiquitous part of daily routine for millions of people worldwide. With just a few taps on our smartphones, we have access to a vast array of content from around the world, including news, entertainment, and social connections. However, the constant bombardment of information through these apps can have negative effects on our health and well-being.
I highly recommend Kurt Vonnegut’s classic novel, Slaughterhouse Five. This book is a masterpiece of science fiction and satire, and it’s an absolute must-read for anyone interested in literature that challenges traditional narratives and explores complex themes.
I want to share my experience with learning Blender to create PSX style low poly 3D models for video games. Firstly, I must say that learning Blender has been a lot of fun. It has been fascinating to see how a basic geometric shape can transform into a complex 3D model with the right set of tools and techniques. However, it’s not all sunshine and rainbows. There have been a few challenges along the way.
Graduating high school is a milestone that many teenagers look forward to for years. It is a time when we celebrate the end of one chapter and look forward to the beginning of another. However, for many of us who graduated during the pandemic, this milestone was bittersweet, to say the least. The experience was harrowing, and we were left without many friends or much idea of what to do. I originally wanted to avoid writing about this, but as it’s been a few months I feel it might be helpful to write about how I’ve been feeling.
I recently spent some time putting together this new website for personal use. While I wanted to keep things simple, I also wanted to include a blog system to share my thoughts and experiences with others. It’s currently using PHP (which I kinda hate but idk what else there is) and some janky code I found on GitHub for the posts.